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Nixon Academy

Curriculum

Every skill, in order

Structured programs with prerequisites, benchmarks and retention routines. Pick the gap you want to close.

Category
Difficulty
KBM Foundations cover art
Beginner

KBM

KBM Foundations

Keybinds, hand placement and sensitivity done right from day one. The base layer every KBM player needs before speed matters.

4.5h 4.9 12,840

Student satisfaction

KBM Edit Speed Lab cover art
Intermediate

KBM

KBM Edit Speed Lab

Build muscle memory that never breaks under pressure. A structured path from clean edits to sub-200ms reset-edit chains.

6h 4.8 9,310

Student satisfaction

KBM Piece Control Pro cover art
Advanced

KBM

KBM Piece Control Pro

Own every wall, cone and floor. Advanced piece control theory, tunnel pressure and retake sequences that win even fights.

7h 4.9 6,180

Student satisfaction

Controller Foundations cover art
Beginner

Controller

Controller Foundations

Binds, paddles, deadzones and sensitivity — a proper controller setup built for ranked, not defaults you never questioned.

4h 4.9 14,620

Student satisfaction

Controller Aim & Movement cover art
Intermediate

Controller

Controller Aim & Movement

Linear vs expo, aim assist mechanics and movement tech. A measurable aim program built specifically for controller players.

5.5h 4.8 10,240

Student satisfaction

Controller Pro Mechanics cover art
Advanced

Controller

Controller Pro Mechanics

Piece control, tunnels and edit pressure at pro speed — proof that controller mechanics can hang with any input.

6.5h 4.9 5,870

Student satisfaction

Early Game Mastery cover art
Beginner

Ingame

Early Game Mastery

Drops, loadouts and first fights. Stop dying off spawn and start banking clean openings every single game.

5h 4.7 8,930

Student satisfaction

Midgame Rotations & IQ cover art
Intermediate

Ingame

Midgame Rotations & IQ

The moves between the drop and the endgame that decide your placement ceiling — rotations, refreshes and third-party windows.

6h 4.8 7,460

Student satisfaction

Fighting IQ cover art
Advanced

Ingame

Fighting IQ

When to take fights, when to leave, and how to isolate the 1v1 inside the chaos. Decision-making that multiplies your mechanics.

6.5h 4.9 6,350

Student satisfaction

Creative Training System cover art
Beginner

Creative

Creative Training System

Turn aimless creative hours into a training system. The exact maps, order and time splits used by academy students.

3.5h 4.8 11,020

Student satisfaction

Box Fight Mastery cover art
Intermediate

Creative

Box Fight Mastery

Win the 1v1s that decide games. Piece control theory, tunnel pressure and clean close-range conversions, drilled in creative.

6h 4.8 9,310

Student satisfaction

Realistics & 1v1s cover art
Advanced

Creative

Realistics & 1v1s

Make creative reps transfer to real games. Realistic scenarios, matchup analysis and the habits that survive ranked pressure.

5.5h 4.9 5,740

Student satisfaction

Endgame Fundamentals cover art
Intermediate

Endgame

Endgame Fundamentals

Surge, height layers and material budgeting. The structure of an endgame explained so the chaos finally makes sense.

5h 4.8 7,180

Student satisfaction

Ranked Endgame IQ cover art
Advanced

Endgame

Ranked Endgame IQ

The decision framework top players use in the last four zones — height, rotation timing and survival math.

8h 5 6,720

Student satisfaction

Tournament Endgame Playbook cover art
Pro

Endgame

Tournament Endgame Playbook

Everything around competitive endgames: point thresholds, greed windows, scrim scheduling and competition-day routine.

7.5h 4.9 4,180

Student satisfaction